import pygame from random import randint BLACK = (0, 0, 0) class Ball(pygame.sprite.Sprite): #This class represents a car. It derives from the "Sprite" class in Pygame. def __init__(self, color, width, height): # Call the parent class (Sprite) constructor super().__init__() # Pass in the color of the car, and its x and y position, width and height. # Set the background color and set it to be transparent self.image = pygame.Surface([width, height]) self.image.fill(BLACK) self.image.set_colorkey(BLACK) # Draw the ball (a rectangle!) pygame.draw.rect(self.image, color, [0, 0, width, height]) self.velocity = [randint(4,8),randint(-8,8)] # Fetch the rectangle object that has the dimensions of the image. self.rect = self.image.get_rect() def update(self): self.rect.x += self.velocity[0] self.rect.y += self.velocity[1] def bounce(self): self.velocity[0] = -self.velocity[0] self.velocity[1] = randint(-8,8)