import pygame BLACK = (0,0,0) class Paddle(pygame.sprite.Sprite): #This class represents a car. It derives from the "Sprite" class in Pygame. def __init__(self, color, width, height): # Call the parent class (Sprite) constructor super().__init__() # Pass in the color of the car, and its x and y position, width and height. # Set the background color and set it to be transparent self.image = pygame.Surface([width, height]) self.image.fill(BLACK) self.image.set_colorkey(BLACK) # Draw the paddle (a rectangle!) pygame.draw.rect(self.image, color, [0, 0, width, height]) # Fetch the rectangle object that has the dimensions of the image. self.rect = self.image.get_rect() def moveUp(self, pixels): self.rect.y -= pixels #Check that you are not going too far (off the screen) if self.rect.y < 0: self.rect.y = 0 def moveDown(self, pixels): self.rect.y += pixels #Check that you are not going too far (off the screen) if self.rect.y > 480-100: self.rect.y = 480-100