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author | Robert Scheibe <robert.scheibe@mailbox.org> | 2020-06-18 11:37:11 +0200 |
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committer | Robert Scheibe <robert.scheibe@mailbox.org> | 2020-06-18 11:37:11 +0200 |
commit | d3a4e5b0e664aea57c4cce59631785ff5b61eabf (patch) | |
tree | ebfb8bddea356b72410ba9c2ead488deae2dfdf1 /pong/ball.py |
initial commit
Diffstat (limited to 'pong/ball.py')
-rw-r--r-- | pong/ball.py | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/pong/ball.py b/pong/ball.py new file mode 100644 index 0000000..f4e0168 --- /dev/null +++ b/pong/ball.py @@ -0,0 +1,33 @@ +import pygame +from random import randint + +BLACK = (0, 0, 0) + +class Ball(pygame.sprite.Sprite): + #This class represents a car. It derives from the "Sprite" class in Pygame. + + def __init__(self, color, width, height): + # Call the parent class (Sprite) constructor + super().__init__() + + # Pass in the color of the car, and its x and y position, width and height. + # Set the background color and set it to be transparent + self.image = pygame.Surface([width, height]) + self.image.fill(BLACK) + self.image.set_colorkey(BLACK) + + # Draw the ball (a rectangle!) + pygame.draw.rect(self.image, color, [0, 0, width, height]) + + self.velocity = [randint(4,8),randint(-8,8)] + + # Fetch the rectangle object that has the dimensions of the image. + self.rect = self.image.get_rect() + + def update(self): + self.rect.x += self.velocity[0] + self.rect.y += self.velocity[1] + + def bounce(self): + self.velocity[0] = -self.velocity[0] + self.velocity[1] = randint(-8,8) |