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authorRobert Scheibe <robert.scheibe@mailbox.org>2020-06-18 11:37:11 +0200
committerRobert Scheibe <robert.scheibe@mailbox.org>2020-06-18 11:37:11 +0200
commitd3a4e5b0e664aea57c4cce59631785ff5b61eabf (patch)
treeebfb8bddea356b72410ba9c2ead488deae2dfdf1 /pong/paddle.py
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+import pygame
+BLACK = (0,0,0)
+
+class Paddle(pygame.sprite.Sprite):
+ #This class represents a car. It derives from the "Sprite" class in Pygame.
+
+ def __init__(self, color, width, height):
+ # Call the parent class (Sprite) constructor
+ super().__init__()
+
+ # Pass in the color of the car, and its x and y position, width and height.
+ # Set the background color and set it to be transparent
+ self.image = pygame.Surface([width, height])
+ self.image.fill(BLACK)
+ self.image.set_colorkey(BLACK)
+
+ # Draw the paddle (a rectangle!)
+ pygame.draw.rect(self.image, color, [0, 0, width, height])
+
+ # Fetch the rectangle object that has the dimensions of the image.
+ self.rect = self.image.get_rect()
+
+ def moveUp(self, pixels):
+ self.rect.y -= pixels
+ #Check that you are not going too far (off the screen)
+ if self.rect.y < 0:
+ self.rect.y = 0
+
+ def moveDown(self, pixels):
+ self.rect.y += pixels
+ #Check that you are not going too far (off the screen)
+ if self.rect.y > 480-100:
+ self.rect.y = 480-100