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import pygame
BLACK = (0,0,0)
class Paddle(pygame.sprite.Sprite):
#This class represents a car. It derives from the "Sprite" class in Pygame.
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
super().__init__()
# Pass in the color of the car, and its x and y position, width and height.
# Set the background color and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(BLACK)
self.image.set_colorkey(BLACK)
# Draw the paddle (a rectangle!)
pygame.draw.rect(self.image, color, [0, 0, width, height])
# Fetch the rectangle object that has the dimensions of the image.
self.rect = self.image.get_rect()
def moveUp(self, pixels):
self.rect.y -= pixels
#Check that you are not going too far (off the screen)
if self.rect.y < 0:
self.rect.y = 0
def moveDown(self, pixels):
self.rect.y += pixels
#Check that you are not going too far (off the screen)
if self.rect.y > 480-100:
self.rect.y = 480-100
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